STEAM, Chicago

 

Mathematics, technology, and sciences use visual representations. Images aid understanding, transfer knowledge, and, at times, make the invisible visible. Dialogues between these visual cultures, popular culture, and art are the inspiration for this gallery.
 
Their intersections expand perspectives of disciplines, reveal their convergences and divergences, and draw attention to the importance of imagination in learning and communicating about concepts and practices.

Digital Art

 

Artists experimented with computer imaging from the 1960s, and increasingly throughout the 1970s and 1980s. These early experiments inform today’s digital art. The digital medium uses technology in its creation. It often emerges out of a synthesis of art, science, technology, and design.
 
This gallery features works ranging from digital painting to glitch art – aestheticized computing errors created by artists and designers.